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Well.... I likjavascript:accoun t_edit.Edit();e to play video games(Naturaly), Drum, create music, design images, draw, paint, etc. I love to sit at the comp and design things, it's my favorite thing to do. My most favorite thing though, is to design vide

Anthony Ferriola @CrippledPig

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Web Design Tutor

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Fort Worth, TX

Joined on 11/10/05

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AoC Progress Feb 08

Posted by CrippledPig - February 7th, 2008


Hey everyone!

I've got some pretty cool news. The progress on Xenopod AoC has been increasing, thanks to college. I seem to be better motivated now, and am more then excited to give you all some good news. I recently finished a lot of level design, and art work. Things are coming along "REAL" nicely. Sad thing is that there will be some changes to the BGM. I really do like the music, but some of it is going to be changed, this is due to the fact that some of the current BGM sounds like action scenes, or could just flat out be used for some "GREAT" action scenes. I also began working on Aryce's character animations. That is coming along nicely as well. I also added a new character to the story. I will not give away much from that side.

As far as an expected release of the demo... It's still debated. I didn't realize it, but I still have much to do. More BGM for a boss fights, locations, and character themes. I got most of it done, just need more. I also forgot about sound effects. That will be the most difficult to trace. Afterall, I do not have a "wide" array of sounds to work with, to start. Actually, I have "NONE". So I will have to begin finding sound effects soon. I may just explore my keyboard, to find a few sounds to mix and distort to get laser sounds I want.

Back to the question at hand though. The date "may" be in April, if I keep up at this rate. I still have "MANY" animations to work on, let alone creating monsters and hostiles animations. As I stated though, It's coming along. And it will be great.

I'm still debating on adding flash art in the backgrounds of AoC. I love how it looks now, but as far as the interior locations, It may actually free up a few frames. Let alone, there is not much required to create interior locations in AoC. It's mainly a dark game.

I am sure I stated this earlier, but I will "not" be adding voice overs in the demo. The game will take "MUCH" space if added. Though, I am pretty sure that I stated this too. I may try to contact Newgrounds Staff, to see if it's ok to go over the limit with AoC.

Anyway, thats about it. Things are going pretty well, and I'm hoping to get this project done. This is because I have another project in mind for a new "HORROR SCAPE" game. There are plenty of ideas in debate right now for a "FULL" version of Horror Scape. I'll tell you this, it will look nothing like it does right now. I mean. I decided to make it cartoon like. Photoshop backgrounds, and terrain. With Flash art animations. I may also make this an RPG. And it will explain the "whole" story of Marty and how he came to Horror Scape, what he needs to do.

Anyway, I'm excited to get AoC's demo up and running one day, because it's been a lot of work. And it's nice to display something that you put that much work into, and see how people think of the story, art, design, music, etc.

BTW: I am changing my logo to "CrippledPig Studios". You will see that in Xenopod AoC, and any further work I do. So, keep up with the news, and maybe you will catch something "REAL" awesome.

-=CrippledPig=-
Anthony Ferriola

AoC Progress Feb 08


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