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Well.... I likjavascript:accoun t_edit.Edit();e to play video games(Naturaly), Drum, create music, design images, draw, paint, etc. I love to sit at the comp and design things, it's my favorite thing to do. My most favorite thing though, is to design vide

Anthony Ferriola @CrippledPig

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Fort Worth, TX

Joined on 11/10/05

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AoC developement slow down

Posted by CrippledPig - January 21st, 2008


Hey everyone.

I know it's been some time since my last post, but I have some "Good" news and "Bad" News. I'll start off with the good news, because it leads to the bad news.

Anyway. After some thinking, the history of Xenopod is being reworked. Nothing huge. All of the events remain, especially in AoC. It's just that the history is "vital" to the ending of AoC, and with how the history was written at the time, there was much to be desired to get the full picture. The reason why the past is "vital", is because there are many elements and events that will be documented for players to read during the game. If players read the docs, they will get a full understanding of the current situation and what may happen. I had the plan of creating readable documents in-game, but I never detailed the histor of Xenopod to even make myself fully understand what is "truely" going on in the Xenopod universe. So Just to let you all know, it's been a lot of work so far, and with completing the Xenopod story, this will make players more excited to finish the game. Story "always" makes people interested to see the end. Sadly, I "really" wish I could have made the "Lunar War" before AoC, that way victorious players may get an understanding off what to expect.

But as for the bad news. Because of this process, the game has not been in design for a while. I figured that I'd be wasting my time working on the game, especially when I later may not have any need for certain characters, documents, monsters, and music. And also, I "Will" be creating new tracks for the game. Some will be kept, and some will be remixed. I am also trying to keep up with cut-scene bg music. If you want to know more about the game... Well, it uses many background layers, custom photoshop images(As seen in recent post), custom ingame bg music, story scripting, voice acting, action button mini game(EX: Your character is auto running away from large creature, press displayed button to avoid obsticles), there is much more, but I can't think of it all at the top of my head. OH!!! 1 important note, you play as two characters through the game. It "IS" story driven. So to get by problems, it is actually required to switch over. "This will be activated when you reach the correct goals".

In general, the pic I uploaded last time "IS" an ingame image, I am not lying. I got a few emails telling me that the game is either stolen or fake. If I wanted to upload the current swf file, I would do so. But I am not going to throw the game out too early, when I still have much to work on. And the game is not stolen... I have been working on xenopod since the "first" release back in 05. And now I can finally release a version of Xenopod that I am happy with. That last version was my "first" game, so coding was out of the picture.

So seriously people... Just hold on. The demo will eventually release, it's just that between college, story, and work, that I have been slowly working on the game. I'm sorry, I "REALLY" do want to release this, especially with how it is turning out. Another problem that I have come across is that the game already takes 2.5mb, and it's only about 35% complete for the "DEMO". I fear the demo may take possibly 8-10mb in the end.

Anyway. Any support to see the game released would be appretiated. It's very difficult at the moment trying to motivate myself to use my breaks as time to design the game.

Heres to the new year tho!
Anthony Ferriola

AoC developement slow down


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